RECONNAISSANCE TABLE
MODIFIERS -
MAXIMUM DISTANCE FOR
RECONNAISANCE IS 36” (54”)
SITUATION
MODIFIER
Distance = Over 16”
[Over 24”]
-2
Distance = 9”-
16”
[13”-24”]
0
Distance = 8” or less
[12” or less]
+1
Recon unit is on high
ground
+1
Recon unit within 4”
[6”] of enemy units.
-2
Area observed is
Bunker, cellar, etc.
-3
RECONNAISSANCE
RESULTS TABLE
SCORE
RESULT
1 - 6
POOR RECONNAISSANCE
- Nothing spotted.
7
ARMOUR SPOTTED!
Player must declare if AFVs are present. Place an AFV model
of any
type.
8-11
ENEMY SPOTTED!
Player must declare and place one unit in the area or one
dummy unit is revealed
and removed.
12+
ACCURATE SPOTTING!
Player must declare and place two units/dummy units
in the area.
Achtung! 2D6 roll
is a Double Six = All units spotted in the area including any Ambush
Camouflage
units.
SMALL ARMS
RANGES
CLOSE
EFFECTIVE
LONG
SMGs
0 - 4”
[6”]
5” - 8”
[6 ½” - 12”]
-
Rifles, LMGs &
Vehicle mounted MGs
0 - 4”
[6”]
5” - 12” [6 ½” -
18”]
-
MMG & HMGs
0 - 4”
[6”]
5” - 16” [6 ½” -
24”]
17” - 20” [25” -
30”]
Light Mortar
4”
[6”]
5” - 12” [6 ½” -
18”]
-
AT Rifles
-
0 - 8”
[0 - 12”]
-
Panzerfaust, Bazooka,
PIAT etc.
-
0 - 4”
[0 - 6”]
-
TANK & GUN
RANGES
CLOSE
EFFECTIVE
LONG
Small & Low
Velocity Guns (*)
0 - 8” [0 - 12”]
9” - 16” [13” -
24”]
17” - 30” [25” -
45”]
Standard Guns
0 - 8” [0 - 12”]
9” - 22” [13” -
33”]
23” - 36” [34” -
54”]
High Velocity Guns
(#)
0 - 8” [0 - 12”]
9” - 22” [13” -
33”]
23” - 42” [34” -
63”]
DIRECT FIRE
SITUATIONS
EACH FIRING UNIT ROLLS
2D6 & APPLIES MODIFIERS
SITUATION
MODIFIER
NOTES
Firing unit is
Elite/Regular/Militia
+1/0/-1
Veteran &
Inexperienced = Regular
Firing unit is Pinned
or Suppressed
-3
Close Range Defensive
or Point Blank fire only.
Firing unit is Damaged
AFV
-1
Firing unit is
Supported
+1 per unit.
Small arms only. Two
units maximum.
Target at Close
Range
+2
N/A if
Flame-thrower/hand-held AT unit.
Target at Effective
Range
0
Target at Long
Range
-2 (-3)
-3 if Russian AFV or
Single Man Turret.
Target in Cover.
-1
Includes Hull
Down.
Target in Hard Cover
-2
Behind Buildings or
Wrecked AFVs.
Target in Strongpoint
-3
Includes Dug In
AFVs.
Target is Human Wave
or Mounted Cavalry
+1
Also includes crowded
targets.
Difficult
Targets
-1
Infantry at 16”[24”]
or greater range. / Small Vehicle / Fast Vehicle /
AT Gun / In or through
Smoke / Limited target / Out of Arc
Human Wave or Mounted
Cavalry
+1
Includes crowded
targets
STOP!
If the current
modified score is 5 or less = Miss! The target has not been acquired.
If the current
modified score is 6 or more = On Target! The target is acquired. Now add weapon
factor.
AFV ARMOUR DEFENCE
FACTORS
Subtract from score if
anti-tank
ARMOUR
ARMOUR DEFENCE
FACTORS
FRONT
FACTOR
SIDE/REAR
FACTOR
CATEGORY
HEAVY
AFVs
A
Tiger 2, Jadgtiger,
Elephant.
8
5
B
Tiger 1, IS2,
Churchill VII-VIII, Panther.*
7
4 [*Panther = 2]
MEDIUM
AFVs
C
Matilda 2, Churchill
I-V, T34/85, KV1.*
5 [*KV1= 6]
3
D
Late PzIV, StuG,
Cromwell, Sherman, Char B, T34.
4
2
E
Late PzIII, PzIV,
Crusader, Lee/Grant, M10, S35.
3
1
F
PzIII, Early PzIV,
Stuart, H35/39, R35, Heavy Armoured Car.
2
1
LIGHT
AFVs
G
PzII, M18, BT7, T26,
Medium Armoured Car.
1
0
H
PzI, MkVIB, Light
Armoured Car, Half-tracks, Bren carriers.
0
0